The burst of shots Colas Duflo about the game, immortalized by Arte unanimously and now subtitled " they have heads morons ", is now well known. The Latest Blogs (Jean-Noel Lafargue), as Psy and Geek (Yann Leroux) have already documented their analysis of this slippage in a way the most interesting. For my part, and despite the response of C. Duflo to unintended controversy, I still think it is a somewhat narrow vision of the subject, of a size a bit disappointing from a person acting as bombastic philosopher. I accept the context of open discussion of the issue of Arte, but this does not explain everything (I also agree Jean-No Lafargue: the argument / post excuse "my generation did not grow up with screens" seems amusing in its generalization, simply because I feel, too, about the vintage of Duflo, and yet the screen is very far from my window seem to be a strange and foreign).
In fact, the conclusion of the "remix" parody that this sequence did not fail to inspire me seems very fair: with blinders on, so erudite they are does, it can be told any images.
sent 3emeType .
But all this across the Net, is already becoming ancient history. However, the projection on the finiteness of the game, compared the "wealth playful" failures, coming back to me instantly in mind to explore this fascinating article on "Mechanics of ghosts" in the game Pac-antediluvian Man
Game Internals - Understanding Pac-Man Ghost Behavior
( Google cache, the server seems very much in demand)
( Google cache, the server seems very much in demand)
Wherein is discovered the springs-simple strategies planned for each of the four ghosts that haunt the labyrinth in search of poor swallower Pac-Man. And considering the resources at the time, were in many respects brilliant choices.
The obvious analogies with chess (boxes, forced displacements, etc..) Are obviously about as meaningless as to build on the number of possible combinations ( it's going over 10 84 ! ) to judge the "wealth playful." However the gap between the simplicity of the hidden rules and the proposed dynamic challenge to the player continues to amaze me.
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